jpg) or a short video clip (mp4, with optional audio) via Gateway node.invoke.
All camera access is gated behind a user-controlled setting per platform.
iOS node
iOS user setting
- iOS Settings tab → Camera → Allow Camera (
camera.enabled).- Default: on (missing key is treated as enabled).
- When off:
camera.*commands returnCAMERA_DISABLED.
iOS commands (via Gateway node.invoke)
-
camera.list- Response payload:
devices— array of{ id, name, position, deviceType }.
- Response payload:
-
camera.snap- Params:
facing:front|back(default:front)maxWidth: number (optional; default1600)quality:0..1(optional; default0.9, clamped to[0.05, 1.0])format: currentlyjpgdelayMs: number (optional; default0, internally capped at10000)deviceId: string (optional; fromcamera.list)
- Response payload:
format: "jpg",base64,width,height. - Payload guard: photos are recompressed to keep the base64-encoded payload under 5MB.
- Params:
-
camera.clip- Params:
facing:front|back(default:front)durationMs: number (default3000, clamped to[250, 60000])includeAudio: boolean (defaulttrue)format: currentlymp4deviceId: string (optional; fromcamera.list)
- Response payload:
format: "mp4",base64,durationMs,hasAudio.
- Params:
iOS foreground requirement
Likecanvas.*, the iOS node only allows camera.* commands in the foreground. Background invocations return NODE_BACKGROUND_UNAVAILABLE.
CLI helper
The easiest way to get media files is via the CLI helper, which writes decoded media to a temp file and prints the saved path.nodes camera snap defaults to --facing both, capturing both front and back to give the agent both views; pass --device-id with a single explicit facing (both is rejected when --device-id is set). Output files are temporary (in the OS temp directory) unless you build your own wrapper.
Android node
Android user setting
- Android Settings sheet → Camera → Allow Camera (
camera.enabled).- Fresh installs default to off. Existing installs that predate this setting are migrated to on so upgrades do not silently lose previously working camera access.
- When off:
camera.*commands returnCAMERA_DISABLED: enable Camera in Settings.
Permissions
CAMERAis required for bothcamera.snapandcamera.clip; missing/denied permission returnsCAMERA_PERMISSION_REQUIRED.RECORD_AUDIOis required forcamera.clipwhenincludeAudioistrue; missing/denied permission returnsMIC_PERMISSION_REQUIRED.
Android foreground requirement
Likecanvas.*, the Android node only allows camera.* commands in the foreground. Background invocations return NODE_BACKGROUND_UNAVAILABLE: command requires foreground.
Android commands (via Gateway node.invoke)
-
camera.list- Response payload:
devices— array of{ id, name, position, deviceType }.
- Response payload:
-
camera.snap- Params:
facing(front|back, defaultfront),quality(default0.95, clamped to[0.1, 1.0]),maxWidth(default1600),deviceId(optional; unknown id fails withINVALID_REQUEST). - Response payload:
format: "jpg",base64,width,height. - Payload guard: recompressed to keep base64 under 5MB (same budget as iOS).
- Params:
-
camera.clip- Params:
facing(defaultfront),durationMs(default3000, clamped to[200, 60000]),includeAudio(defaulttrue),deviceId(optional). - Response payload:
format: "mp4",base64,durationMs,hasAudio. - Payload guard: raw MP4 is capped at 18MB before base64 encoding; oversize clips fail with
PAYLOAD_TOO_LARGE(reducedurationMsand retry).
- Params:
macOS app
macOS user setting
The macOS companion app exposes a checkbox:- Settings → General → Allow Camera (
openclaw.cameraEnabled).- Default: off.
- When off: camera requests return
CAMERA_DISABLED: enable Camera in Settings.
CLI helper (node invoke)
Use the mainopenclaw CLI to invoke camera commands on the macOS node.
openclaw nodes camera snapdefaults tomaxWidth=1600unless overridden.camera.snapwaitsdelayMs(default 2000ms, clamped to[0, 10000]) after warm-up/exposure settle before capturing.- Photo payloads are recompressed to keep base64 under 5MB.
Linux node host
The bundled Linux Node plugin adds camera capture to the CLIopenclaw node service. It works on a headless host and does not require the Linux desktop app.
Camera access defaults to off. Enable it under the plugin entry, then restart the node service so its Gateway advertisement is rebuilt:
- FFmpeg with V4L2 input,
libx264, and AAC support - a
/dev/video*device readable by the node-service user; on common distributions, add that user to thevideogroup - for clips with the default
includeAudio: true, a working PulseAudio server or PipeWire PulseAudio compatibility layer with a default source
camera.list; FFmpeg probes each /dev/video* candidate and omits metadata or output-only nodes. Device position is unknown, so facing requests without deviceId produce one unknown-position photo or clip instead of claiming a front or back camera. Use deviceId when a host has multiple cameras. camera.snap uses FFmpeg input warm-up for delayMs and preserves aspect ratio while limiting width. camera.clip records microphone audio as the MP4 audio track; OpenClaw deliberately exposes no standalone microphone command.
The plugin uses libx264 for MP4 video and does not silently change codecs. An FFmpeg build without the required input or encoders returns CAMERA_UNAVAILABLE. Photos and clips that would exceed the 25MB base64 payload budget fail with PAYLOAD_TOO_LARGE.
camera.snap and camera.clip remain dangerous commands. Add them to gateway.nodes.allowCommands only when you intend to arm capture; enabling the plugin alone does not bypass Gateway policy.
Safety + practical limits
- Camera and microphone access trigger the usual OS permission prompts (and require usage strings in
Info.plist). - Video clips are capped at 60s to avoid oversized node payloads (base64 overhead plus message limits).